

Area E - The ogre Hilda, who can be hired as a mercenary.They have a loose alliance with the Hobgoblins, and can call upon the Ogre. Area D - A tribe of goblins, led by Pleec.

Area C - A tribe of Orcs, led by Nargol, an Orc Eye of Gruumsh.They have an uneasy alliance/truce with the orcs in Area C Area B - A tribe of Orcs, led by Rulfim an Orc Warlord.Area A - A tribe of Kobolds, led by Scree, that worship Infernathrix a red dragon Wyrmling.If the party clears it, the tunnel continues downwards to the Underdark. This is optional, but I used the extra cave system in area 51. It could also be a good place for evil characters to get minions.

The general idea is the DM needs to use Moral, encounters outside their lairs to deplete numbers, or clever use of negotiation and diplomacy to overcome the inhabitants. There are a LOT of monsters in this area. It is also a great way to introduce monster and dungeon politics, something that may be new to players. Always the forces of. It could be a nexus for Chaos and/or Evil, and it could be a spot for a McGuffin. An Introductory Module for Character Levels 1-3 Excerpt from the adventure: Background The Realms of mankind is narrow and constricted. A bunch of different monster tribes live here and it is an interesting area for monster politics. There is no specific adventure reason for this area except for adventure, treasure, kidnapping or the tribes of monsters. Dropbox Download Link for Roll20 Maps, Portraits and Stat Blocks - Summary
